Mark Mabrito is an associate professor of English at Purdue University Northwest, where he has taught courses in business and technical writing and Web design for the past 18 years.


Latest publications:
Promoting Student Communication and Collaboration

This paper suggests how online conferencing experiences can be structured and evaluated in ways that will help promote participation and active learning among students.

Article: Print

$US10.00

Article: Electronic

$US5.00
Case Studies of Professional Writing in the Workplace: Insights for the Classroom

By examining two case studies of on-the-job writers, this article suggests how we might use this information to shape our approach to teaching the introductory professional writing course.

Article: Print

$US10.00

Article: Electronic

$US5.00
Lurking and Learning: A Study of Vicarious Interaction in the Online Classroom

This case study examined the communication behaviors of students interacting both directly and vicariously in an online classroom.

Article: Print

$US10.00

Article: Electronic

$US5.00
Social Software: Rethinking “Text” in the Classroom

Social networking sites can be viewed as "texts." Such a view may give us a greater understanding of how our students develop as writers/readers in the digital age.

Article: Print

$US10.00

Article: Electronic

$US5.00
Examining Web 2.0 Affordances in the Online Classroom

As faculty begin to integrate social software tools in the classroom, they need to develop a solid pedagogy for their use.

Article: Print

$US10.00

Article: Electronic

$US5.00
Novice Users’ Self-Presentation Strategies in Second Life: A Case Study

This case study examined new users' strategies for avatar self-presentation in the virtual world of Second Life.

Article: Print

$US10.00

Published online: February 26, 2014

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The Influence of Interactive Context on Avatar Appearance in Second Life

In this study students performed two separate tasks with their avatars in Second Life: a task involving a high degree of interaction and one involving a minimal amount of interaction.

Article: Print

$US10.00

Published online: March 11, 2014

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Developing a Serious Game for the Writing Classroom

This paper focuses on integrating serious games in the classroom, specifically within a writing classroom, their pedagogical benefits, as well as the process involved with creating a serious game.

Article: Print

$US10.00

Published online: March 5, 2015

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Tailoring Curriculum to Mid- to Late-Career Students in an Online Course

An online professional writing course was developed for mid- to late-career nurses enrolled in an online bachelor’s degree completion program.

Article: Print

$US10.00

Published online: October 22, 2015

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“Socially-Mediated” Texts in the Classroom: A Study of Undergraduate Students Analyzing Social Media

This study reports the results of undergraduate students’ experiences creating socially-mediated texts, assignments that integrate text with social media examples as support.

Article: Print

$US10.00

Published Online: May 26, 2016

$US5.00